The effectiveness of the amazing geometry AR application for solid geometry learning
DOI:
https://doi.org/10.30606/absis.v8i2.3325Keywords:
augmented reality, solid geometry, mathematics learning, experimental design, bangun ruangAbstract
Learning mathematics, particularly in the area of solid geometry, is often perceived as difficult by elementary school students, which highlights the need for appropriate learning media to support their understanding. This study aims to examine the effectiveness of learning media based on the Amazing Geometry Augmented Reality application in introducing solid geometry concepts to students. The research employed a pre-experimental design using a one-group pre-test and post-test. The population and sample consisted of all fifth-grade students at SDN Margodadi, totaling 11 students, selected through saturated sampling. Data were collected using essay tests that had undergone content and empirical validation, as well as reliability testing. Data analysis involved descriptive statistics, a normality test, and a paired sample t-test using IBM SPSS 26. The results showed that the average post-test score was higher than the pre-test score. The paired sample t-test indicated a t-count value of 15.486, which was greater than the t-table value of 1.812, with a significance level (2-tailed) of less than 0.05. These findings demonstrate that the use of the Amazing Geometry Augmented Reality application has a significant positive impact on students’ understanding of solid geometry. Overall, this study suggests that integrating augmented reality into mathematics instruction can enhance the learning process, particularly in the introduction of spatial concepts, and offers valuable implications for the broader use of technology in elementary mathematics education.
Downloads
References
Afsari, S., Safitri, I., Harahap, S. K., & Munthe, L. S. (2021). Systematic literature review: Efektivitas pendekatan pendidikan matematika realistik pada pembelajaran matematika. IJI Publication, 1(3), 189–197. https://doi.org/10.51577/ijipublication.v1i3.117
Amallia, N., & Unaenah, E. (2018). Analisis kesulitan belajar matematika pada siswa. Attadib Journal of Elementary Education, 3(2), 123–133. https://jurnalfai-uikabogor.org/index.php/attadib/article/view/414
Fauziyah, N. E. H., & Anugraheni, I. (2020). Pengaruh model pembelajaran TGT (Teams Games Tournament) ditinjau dari kemampuan berpikir kritis pada pembelajaran tematik di sekolah dasar. Jurnal Basicedu, 4(4), 850–860. https://doi.org/10.31004/basicedu.v4i4.459
Karisma, C. D., Yuniwatika, & Ahdhianto, E. (2023). Analisis kebutuhan media pembelajaran matematika bangun ruang pada siswa kelas V sekolah dasar. Jurnal Pemikiran dan Pengembangan Sekolah Dasar, 11(2), 265–276. https://doi.org/10.22219/jp2sd.v11i2.28175
Kholisah, S. A., Anggraini, R. D., & Kartini, K. (2020). The implementation of problem-based learning model to improve students’ creative thinking skills. Jurnal Pendidikan Matematika dan Matematika, 13(2), 457–472. https://doi.org/10.30606/absis.v7i2.2622
Kristiawan, R., Ni’mah, A., Rokhaniyah, R., Suraya, F. P., Prasojo, W., & Susilo, B. E. (2020). Penerapan media wayang bungkus dalam meningkatkan pemahaman siswa sekolah dasar/madrasah ibtidaiyah pada materi bangun ruang. Abdimas Pedagogi: Jurnal Ilmiah Pengabdian Kepada Masyarakat, 3(2), 87–94. https://doi.org/10.17977/um050v3i22020p87-94
Maritsa, A., Salsabila, U. H., Wafiq, M., Anindya, P. R., & Ma’shum, M. A. (2021). Pengaruh teknologi dalam dunia pendidikan. Al-Mutharahah: Jurnal Penelitian dan Kajian Sosial Keagamaan, 18(2), 91–100. https://doi.org/10.46781/al-mutharahah.v18i2.303
Mashuri, D. K. (2020). Pengembangan media pembelajaran video animasi untuk sekolah dasar kelas V. JPGSD, 8(5), 893–903. https://ejournal.unesa.ac.id/index.php/jurnal-penelitian-pgsd/article/view/35876
Maulin, B. A., & Chotimah, S. (2024). Analisis kesulitan siswa SMP dalam menyelesaikan soal geometri bangun ruang sisi datar. Progressive of Cognitive and Ability, 3(3), 167–180. https://doi.org/10.56855/jpr.v3i3.1035
Meilindawati, R., Zainuri, Z., & Hidayah, I. (2023). Penerapan media pembelajaran augmented reality (AR) dalam pembelajaran matematika. Jurnal E-DuMath, 9(1), 55–62. https://doi.org/10.52657/je.v9i1.1941
Mukhaiyar, S. N. A. A. (2023). Pemikiran konstruktivisme dan implementasinya dalam pembelajaran. Jurnal Education and Development, 11(2), 292–297. https://doi.org/10.37081/ed.v11i2.4634
Mursyidah, E. R., & Saputra, D. (2022). Aplikasi berbasis augmented reality sebagai upaya pengenalan bangun ruang bagi siswa sekolah dasar. Jurnal Pendidikan Dasar: Jurnal Tunas Nusantara, 4(1), 427–433. https://ejournal.unisnu.ac.id/jtn/article/view/2941
Peraturan Pemerintah Republik Indonesia. (2003). Sistem Pendidikan Nasional tentang kurikulum wajib (UU Sisdiknas) Nomor 20 Ayat 1 Tahun 2003.
Purnamasari, I., Batubara, I. H., Hazidar, A. H., & Basri, M. (2023). Pengenalan bangun ruang menggunakan augmented reality sebagai media pembelajaran. Jurnal Ilmu Komputer, 1(4). https://doi.org/10.56211/helloworld
Rachim, M. R., Salim, A., & Qomario, Q. (2024). Pemanfaatan augmented reality sebagai media pembelajaran terhadap keaktifan belajar siswa dalam pendidikan modern. Jurnal Riset dan Inovasi Pembelajaran, 4(1), 594–605. https://doi.org/10.51574/jrip.v4i1.1407
Rozi, F., Kurniawan, R. R., & Sukmana, F. (2021). Pengembangan media pembelajaran pengenalan bangun ruang berbasis augmented reality pada mata pelajaran matematika. Jurnal Ilmiah Penelitian dan Pembelajaran Informatika, 6(2), 436–447. https://doi.org/10.29100/jipi.v6i2.2180
Rusminati, S., & Styanada, G. (2020). Analisis kemampuan menyelesaikan soal bangun ruang berbasis HOTS ditinjau dari kemampuan matematika siswa SD. Jurnal Studi Guru dan Pembelajaran, 3(3), 408–412. https://www.e-journal.my.id/jsgp/article/view/417
Sahara, A. I. R., & Nurfauziah, P. (2021). Analisis kesulitan siswa materi bangun ruang sisi datar berdasarkan tahap berpikir van Hiele. Jurnal Pembelajaran Matematika Inovatif, 4(4), 911–920. https://journal.ikipsiliwangi.ac.id/index.php/jpmi/article/view/7363
Suhaiza, C. M. Y. N. G. P., & Hanid, S. W. R. M. F. A. (2024). The development concept of enhanced visualization-based augmented reality applications in education. International Journal of Academic Research in Business & Social Sciences, 14(1). https://www.researchgate.net/publication/381192799
Sugiantara, I. P., Listarni, N. M., & Pratama, K. (2024). Urgensi pengembangan media pembelajaran lingkaran untuk meningkatkan hasil belajar siswa. Jurnal Literasi Digital, 4(1), 73–80. https://doi.org/10.54065/jld.4.1.2024.448
Sugilar, H. (2019). Multimedia matematika di era digital. SENTER 2019: Seminar Nasional Teknik Elektro 2019, 9, 442–451. https://senter.ee.uinsgd.ac.id/repositori/index.php/prosiding/article/view/senter2019p49/146
Syahputra, F., Naufal, T., Haqnizo, E., & Ramadhi, W. (2024). Penggunaan teknologi augmented reality pada aplikasi bangun ruang sederhana berbasis Unity dan Vuforia Engine. Jurnal Ilmu Komputer dan Teknologi Informasi, 2(4). https://journal.arteii.or.id/index.php/Neptunus/article/view/414
Wijayanti, A., & Yanto, A. (2023). Pembelajaran matematika menyenangkan di SD melalui permainan. Polinomial: Jurnal Pendidikan Matematika, 2(1), 18–23. https://doi.org/10.56916/jp.v2i1.316
Widiadnyana, P., Wiharta, D. M., & Widyantara, I. M. O. (2021). Penerapan strategi REACT berbantuan augmented reality bangun ruang terhadap hasil belajar matematika. Syntax Literate: Jurnal Ilmiah Indonesia, 6(12), 6271–6284. https://doi.org/10.36418/syntax-literate.v6i12.3007
Wulandari, S., Hidajat, D., & Exacta, A. P. (2024). Effectiveness of learning videos on students’ understanding. Jurnal Pendidikan Matematika dan Matematika, 7(2), 256–268. https://journal.upp.ac.id/index.php/absis/article/view/2796/1668
Zapata, M., Ramos-Galarza, C., Valencia-Aragón, K., & Guachi, L. (2024). Enhancing mathematics learning with 3D augmented reality escape room. International Journal of Educational Research Open, 7, 100389. https://doi.org/10.1016/j.ijedro.2024.100389
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2025 Arum Widiyanti, Ratnasari

This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.





